Customers are bottlecneck. They are too slow when have full pockets of money.
"Production velocity" upgrade became helpful only after I trashloaded loads of trash into it. Like, fisrt 10 levels or so are just "slightly more pew" with same pile size.
"Scroll down to zoom in and scroll up to zoom out" is beyond good and evil.
If some racoon stops to slackin fron of store, there is no way to target him directly. All I could do is to target another racoon and then switch to slacker.
I would like to see conveyor belt continuing moving even if some item reached the end of conveyor. A factorio-way, if you know what I mean. Matter of taste, anyways.
"Self-motivation" after some slacking and "re-motivation" after completing delivery can make two pretty QoL upgrades.
Would be nice to have a way to move racoon to other job. Like, upgrade some of them on trash collecting and then move it to sales so it will move quick and pick more items.
Thanks for the feedback. I see what you mean about the belts, potentially there could be an upgrade to make your belts Factorio style.
In the current build, green raccoons should allow you to keep a workspace motivated autonomously, but there is a lot more to play with in the motivation/interaction system in terms of new mechanics.
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Are hats important? Because I cannot see what the descriptions of them are, the font is unreadable.
Thanks for the heads up, I increased the size of the hat descriptions to be easier to read.
Hats give your raccoons stat bonuses, but sometimes a raccoon in a top hat is its own reward.
Customers are bottlecneck. They are too slow when have full pockets of money.
"Production velocity" upgrade became helpful only after I trashloaded loads of trash into it. Like, fisrt 10 levels or so are just "slightly more pew" with same pile size.
"Scroll down to zoom in and scroll up to zoom out" is beyond good and evil.
If some racoon stops to slackin fron of store, there is no way to target him directly. All I could do is to target another racoon and then switch to slacker.
I would like to see conveyor belt continuing moving even if some item reached the end of conveyor. A factorio-way, if you know what I mean. Matter of taste, anyways.
"Self-motivation" after some slacking and "re-motivation" after completing delivery can make two pretty QoL upgrades.
Would be nice to have a way to move racoon to other job. Like, upgrade some of them on trash collecting and then move it to sales so it will move quick and pick more items.
Thanks for the feedback. I see what you mean about the belts, potentially there could be an upgrade to make your belts Factorio style.
In the current build, green raccoons should allow you to keep a workspace motivated autonomously, but there is a lot more to play with in the motivation/interaction system in terms of new mechanics.